The agents have varying skills and profiles, and take varying amounts of time to complete each project. SimIsle is instead played through the hiring of intermediary agents. In similar Maxis titles, player actions, such as placing buildings, are completed instantaneously. However, the terrain graphics are more sophisticated than Sim City 2000. For example, the island maps are projected isometrically and can be rotated in 90° intervals. The game engine has a passing similarity to that of SimCity 2000. Each map can be started with the scenario objectives turned on or off, and the simulation can continue in free form after successfully completing the initial task. Each scenario has objectives and win/lose conditions. The amount of pre-developed land also varies but most of the islands are largely nondeveloped when a new simulation begins. The islands have varying amounts of open plains, forests, mountains, natural resources, and native peoples. The player chooses one of several dozen fictional tropical archipelago islands of various shapes and sizes to simulate. Though it was not developed by Maxis, they still referred to it as a " software toy" instead of a "video game" because it remained faithful to the philosophy of the company. SimIsle: Missions in the Rainforest is a construction and management simulation game published by Maxis in 1995. 1995 video game SimIsle: Missions in the Rainforest
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